![]() I’m just entirely against this concept in general because it’s just not a fun experience for me. I’m sure you could disconnect and fight a regular enemy in the player’s place but I was going to conquer that fight one way or another. I had to continue repeating this boss fight until I got matched up with someone who wasn’t cheesing me down while I was harassed by the regular enemies in the room. In the second boss fight, an actual player is summoned alongside regular enemies that heal that player and fight you at the same time. FromSoftware tried a concept way back in Demon’s Souls that revolved around a PvP boss fight and they brought that back in The Ringed City. I like to play at a really fast pace so I struggled with his slower movements a little bit before I was able to grind him down. I didn’t think it was Orphan of Kos or Nameless King hard but it was challenging and definitely one of the better bosses in the series. I also really liked the final boss in The Ringed City. Overall, I think it was a pretty decent boss fight and I had no issues with the mechanics. It starts out as a gank fight and then turns into a standard one on one boss fight. I’m a little mixed on how these ended up. In The Ringed City, there are four bosses one being optional. In Ashes of Ariandel, there were two bosses and one of them really doesn’t even count. ![]() The bosses are the bread and butter of this series and they were a clear improvement in this DLC from what we got in the first DLC. This resulted in me finishing The Ringed City much more quickly than I probably should have (~four hours). Then I would have to work my way backwards to do some exploring and I just wasn’t a fan. Basically what I did for the majority of this DLC was running from bonfire to bonfire killing the bosses. When I play Dark Souls, I want to fight my way through everything because the combat is the driving force behind this series. I want to fight my way through areas collecting as many items as I can find and exploring as much as I can. Basically, if you don’t dip behind rocks every ten feet you die. There’s effectively an instakill mechanic in quite a bit of the new areas that requires you to move through them more stealthily. However, the problem here is I didn’t really feel compelled to explore it. The Ringed City introduces a pretty decent sized new area. My biggest gripe with Ashes of Ariandel was that it was too small and that was slightly improved in this DLC. Much like the first DLC, The Ringed City comes with a $15 price tag.įor starters, I think The Ringed City was definitely better than Ashes of Ariandel. ![]() The Ringed City was the second of two DLCs for Dark Souls 3, the first being Ashes of Ariandelback in October. This is the end of the line for Dark Souls.Ī couple weeks back, the final piece of content we’ll ever see (for the time being) of the Dark Souls series was released.
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